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Digital Media
From
an Analog to Digital World
Digital media refers to any
type of
media (information) in digital format including computer-generated
text,
graphics, photographs and animations.
Media in digital form (as opposed to analog media) usually
refers to electronic media
that work on digital codes.
Today, computing is primarily based on the
binary numeral system.
Binary number systems, in the case of digital refers to the discrete
states of "0" and "1" for representing arbitrary data.
Computers are
machines that (usually) interpret binary "digital" data as information
and thus represent the predominating class of digital information
processing machines.
Digital information includes such forms as digital audio,
digital
video and other digital "content". They can
be created, thus referred to and
distributed via digital information processing machines.
Digital
streaming media
represents a profound change from previous (analog) media, and now
include disciples dedicated to streaming digital
media, digital video
and digital
broadcasting.
To get there, you may require use of
a
digital
voice recorder and veepers.
The
Macarthur Foundation (an online leader in Digital Media learning)
uncovered some interesting facts concerning digital information media
and the way we learn:
- Young people
today spend an average of almost 6.5 hours a day with media.
- The total amount of media content young people
are exposed to each day
continues to increase.
- Most of
the increase coming from video games and computers.
- Eighty-seven percent of U.S. teens aged 12-17
now use the Internet.
That is up 24% from 2000.
- Half of those teen internet users
go online every day.
- Young people access media in their
homes,
schools and through portable electronic devices.
- The typical 8-18 year-old lives in a home with
3.6 CD or tape players,
3.5 TVs, 3.3 radios, 2.9 VCRs/DVD players, 2.1 video game
consoles, and 1.5 computers, according to study by
the Kaiser Family Foundation.
- Seventy-eight
percent of online teenagers have used the Internet at school.
That number is growing.
- The Kaiser
study found that 70% of young people ages 8-18 have downloaded
music from
the Internet; 66% use instant messaging; 39% have a cell phone; 32%
have created a personal website or web page; 18% have an MP3
player; and 13% have a hand-held device that connects to the
Internet.
- Seventy-five percent of online teenagers
aged 12-17 use instant messaging, compared with 42% of
online adults, according to a study by the Pew Internet &
American Life Project.
- Eight in 10
online teenagers play games online.
- Digital youths get news online, make
online purchases, create
their own content for the Internet, and often use more than
one digital medium at a time.
- Between
a quarter and one-third of young people report using more than one
digital media device at a time (reading and listening
to music or going online while watching TV, for example). The
amount of time young people spend “media multi-tasking”
is increasing.
- More than half of online teens
have created content for the Internet. For example, created a
blog, personal web page, or shared artwork, photos, stories
or videos online.
- Nineteen percent of online
teens keep a blog and 38% read blogs.
For
additional digital media concepts, please check out the
related
sections; digital
voice recorder, streaming
digital media, digital
video, veepers
and digital
broadcasting.
And for
more streaming media info, don't
forget to visit the streaming
media hosting, streaming server, broadband tv, online
video sharing, video teleconferencing, video
streaming information and video email sections.
If
you are looking for a little more
hands-on
type information, take a peek at the streaming media player, media
streaming, video webcasting, how to stream video
and
how to stream audio.


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