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Digital Media
From an Analog to Digital World


Digital media refers to any type of media (information) in digital format including computer-generated text, graphics, photographs and animations.

Media in digital form (as opposed to analog media) usually refers to electronic media that work on digital codes.

Today, computing is primarily based on the binary numeral system.

Binary number systems, in the case of digital refers to the discrete states of "0" and "1" for representing arbitrary data.

Computers are machines that (usually) interpret binary "digital" data as information and thus represent the predominating class of digital information processing machines.

Digital information includes such forms as digital audio, digital video and other digital "content".  They can be created, thus referred to and distributed via digital information processing machines.

Digital streaming media represents a profound change from previous (analog) media, and now include disciples dedicated to streaming digital media, digital video and digital broadcasting.

To get there, you may require use of a digital voice recorder and veepers.

The Macarthur Foundation (an online leader in Digital Media learning) uncovered some interesting facts concerning digital information media and the way we learn:
  • Young people today spend an average of almost 6.5 hours a day with media.
  • The total amount of media content young people are exposed to each day continues to increase.
  • Most of the increase coming from video games and computers.
  • Eighty-seven percent of U.S. teens aged 12-17 now use the Internet. That is up 24% from 2000.
  • Half of those teen internet users go online every day.
  • Young people access media in their homes, schools and through portable electronic devices.
  • The typical 8-18 year-old lives in a home with 3.6 CD or tape players, 3.5 TVs, 3.3 radios, 2.9 VCRs/DVD players, 2.1 video game consoles, and 1.5 computers, according to study by the Kaiser Family Foundation.
  • Seventy-eight percent of online teenagers have used the Internet at school.  That number is growing.
  • The Kaiser study found that 70% of young people ages 8-18 have downloaded music from the Internet; 66% use instant messaging; 39% have a cell phone; 32% have created a personal website or web page; 18% have an MP3 player; and 13% have a hand-held device that connects to the Internet.
  • Seventy-five percent of online teenagers aged 12-17 use instant messaging, compared with 42% of online adults, according to a study by the Pew Internet & American Life Project.
  • Eight in 10 online teenagers play games online.
  • Digital youths get news online, make online purchases, create their own content for the Internet, and often use more than one digital medium at a time.
  • Between a quarter and one-third of young people report using more than one digital media device at a time (reading and listening to music or going online while watching TV, for example). The amount of time young people spend “media multi-tasking” is increasing.
  • More than half of online teens have created content for the Internet. For example, created a blog, personal web page, or shared artwork, photos, stories or videos online.
  • Nineteen percent of online teens keep a blog and 38% read blogs.

For additional digital media concepts, please check out the related sections; digital voice recorder, streaming digital media, digital videoveepers and digital broadcasting.

And for more streaming media info, don't forget to visit the streaming media hosting, streaming server, broadband tv, online video sharing, video teleconferencing, video streaming information and video email sections.

If you are looking for a little more hands-on type information, take a peek at the streaming media player, media streaming, video webcasting, how to stream video and how to stream audio.





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